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Games

  • ‘Bloodborne’, ‘Uncharted 4′ coming to PC, Xbox One in the future

    Note: This is an April Fools’ Day piece, and is in no way intended to be accurate, although we’re sure that some gamers wish this to be true. Exclusive games are big business in the console world, with Microsoft and Sony parading around with their exclusive peacock feathers high in the sky, but this (rather suddenly) is about to change. One of the best PS4 games of 2015 Bloodborne (so says some critics) and one of the most eagerly anticipated, Uncharted 4, will be ported to the PC and the Xbox One console in the next few months, developers From Software...

  • ‘Bloodborne’ first impressions: you died

    “Run away, man!” I shouted at the controller as it was callously ignoring my panicked button mashing. Finding the first monster after a mere two minutes of game play is unnerving, and something that you just don’t see in mass-appeal AAA games often. Begin easy, frolic with the gamer hand-in-hand until another deus ex machina joins the party for intermittent words of wisdom — that’s the usual formula. Gaming has really become a bit of a nanny sport, but From Software‘s Bloodborne tells this unwanted tradition to sod off quite emphatically. You’ll be thrown in the deep end immediately, and that’s...

  • PS4 ‘Yukimura’ update brings social, UI and practical improvements

    Remember that PS4 update we all wanted prior to The Order: 1886? Well, it’s nearly here, and Sony is really splurging on this one just in time for Bloodborne too. Update 2.5, codenamed Yukimura, brings with it a host of “highly anticipated and requested features” to the PlayStation 4 console. The update is due for launch on 26 March 2015. For your viewing pleasure, we round up each one of these in a bite-sized listicle. Suspend/Resume the console directly in-game This wasn’t possible before, but Yukimura allows users to suspend the console while you’re directly in a game to continue playing said game...

  • ‘Ori and the Blind Forest’ review: facing fears, finding courage

    Every so often rare circumstances come together and give birth to something extraordinary. Be it the alignment of the stars or the direction of the wind, it is an occurrence so uncommon that its manifestation is measured in years. Ori and the Blind Forest is one such extraordinary phenomenon. No matter from what angle you look at it, this title excels on all fronts. It is a game so good I even dare say it is close to perfect. Ori and the Blind Forest is a magical side-scrolling adventure created by an international collective of indie developers operating under the name Moon...

  • ‘The Legend of Zelda: Majora’s Mask 3D’ review: a frustrating but rewarding adventure

    Some games have dynastic chips on their shoulders. Some are remasters trying to survive in a modern, graphics-intensive gaming world. Majora’s Mask 3D definitely falls into both of these categories. For the record, I didn’t have the privilege of playing the original game when it was launched in 2000 for the Nintendo 64, but the game has become one of the most successful and most loved titles in the Nintendo stable. It was a massive hit for the company, and still leaves many gamers with twitchy fingers and dodgy nightmares. Flash forward to 2015 and The Legend of Zelda: Majora’s Mask...

  • Nintendo announces smartphone gaming push, upcoming ‘NX’ console [update]

    Update (18 March): Although users may not yet be reaping the benefits of Nintendo’s move into smartphone gaming, it’s share price sure as hell is. Up 21% since the announcement according to Bloomberg, the company is now enjoying its best run since its initial decline in 2007. Since then, the share price has seen a near 80% fall. There’s been plenty of news today for Nintendo fans to smile about, as the Japanese gaming company continues on its road to recovery. In a business and capital alliance announcement, the company has announced that it will partner with developer DeNA to “jointly...

  • ‘Tormentum: Dark Sorrow’ review: demented silence

    Tormentum: Dark Sorrow is a spectacularly sinister point-and-click puzzle adventure created by the Polish three-man indie developing team, Oh Noo! Studios. It will take you on a menacing five hour journey through a dark fantasy world inspired by the surrealist works of artists such H.R. Giger and Zdzisław Beksiński. It is a gratifying step towards separating point-and-click adventures from the misleading label of “casual games” and presents the opportunity to firmly cement the genre as a serious gaming experience. Story Time You play as a mysterious hooded figure, the nameless hero of Tormentum’s story. You wake up to find yourself trapped in...

  • How does FIFA 15 stack up against real-life football? [infographic]

    There are two things that are perhaps a bit too rare on Gearburn (apart from how we like our steak): FIFA and infographics, but the piece below combines the two into one rather interesting doggy bag. It’s safe to say that FIFA 15 is one of the most popular games on the planet and EA Sports‘ money maker, but just how close to life is the game? We’ve often had this debate with Konami‘s Pro Evolution Soccer, arguing over which is the more realistic football emulator in terms of mechanics, but today, EA’s family favourite goes up against the likes...

  • ‘Uncharted 4: A Thief’s End’ delayed until spring 2016

    Well, here’s some truly horrible news for those looking foward to the next Uncharted game. Uncharted 4: A Thief’s End was scheduled to be launched sometime in the middle of the year, will now only be seen in the northern spring 2016. That’s right, more than a year from now. Naughty Dog‘s Bruce Straley and Neil Druckmann broke the news on the PlayStation Blog earlier today, suggesting that the game “is much more ambitious than originally envisioned,” and that they’d hate to do a half-job. After spending so many years with Nathan Drake, he means a lot to the team,...

  • ‘Monster Hunter 4 Ultimate’ review: a marvellous creation

    If you’re new to the Monster Hunter franchise (like I am), jumping into a game as dense and time-consuming as Monster Hunter 4 Ultimate is quite an investment. For once, the game demands a fair amount of graft for rather feeble initial rewards, but there’s one thing I should definitely mention from the offset: it’s difficult to put down. Taking off from where the Monster Hunter series ended back in 2013, the Ultimate version adds a dense layer of 3D to the running, slaying, returning, running, slaying, returning methodology. That might sound a bit boring, but it genuinely isn’t. You play...

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