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Games

  • Tuning fork: lessons from Cadence’s failed Kickstarter campaign

    Making music is like solving a puzzle. There are structures and rules you need to follow. But unlike puzzles, music requires you to apply the right-side of your brain instead of your left. Stir these two together however, and you just might find something special. Cadence is an open-ended puzzle game brought to life by Made With Monster Love — a Cape Town, South Africa-based company that’s been trying to make it big internationally with its intuitively fun PC and Mac game. Behind this initiative is freelance developer Peter Cardwell-Gardner who developed a prototype in two days during the Ludum Dare...

  • ‘A Pixel Story’ review: a magical journey through gaming history

    A Pixel Story is the work of UK-based and BAFTA nominated indie game developers, Lamplight Studios. The 2D platformer takes the history of gaming and masterfully turns it into a fantastic fictional saga through the technological evolution of games. From the primitive and pixelated days of Pong to the vivid and seemingly futuristic days of the present, it takes you on a heart warming journey of innocence, discovery and triumph. A Pixel Story is another testament to the creativity that is born from the indie game industry. In a gaming world where every title seems to be a slightly altered...

  • ‘Xenoblade Chronicles 3D’ review: friends, foes, faffing about

    Another day in Nintendoland, another Nintendo Wii title ported to handheld. This time, it’s a title to get properly excited about. The legendary Xenoblade name is the first to grace the New Nintendo 3DS XL as an exclusive title, dubbed Xenoblade Chronicles 3D. It should be giving Nintendo fanboys who own the console a few shivers, and a very good reason for those who don’t own the console to get one. But this is conjecture. Storyline After a way-too-long cinematic that you can’t skip explaining how two kick-ass legendary fighters Dickson and Dunbar were, you should be fairly familiar with what’s going on,...

  • Alien: Isolation, The Talos Principle and OlliOlli: the Better Late Than Never roundup

    It’s Better Late Than Never time again, the review series that takes a deeper look at the gaming titles we have unforgivably overlooked in recent months. This is the second installment, featuring the likes of the immersive and cinematic Alien: Isolation, the mindbending The Talos Principle and the ever addictive OlliOlli. Alien: Isolation I only got to play Alien: Isolation very recently and, I must admit, it is one of very few truly innovative titles to come from 2014. This statement might be a bit biased as I am a great fan of the Alien film series (and I’m very much...

  • Nintendo Direct April: ‘Splatoon’, new ‘Fire Emblem’ showcased

    There wasn’t much of a fuss made about the latest installment of Nintendo Direct yesterday, but there were a good few important announcements coming from the lips of Satoru Iwata. The world finally has a release date for Splatoon, which falls at the latter end of May. The quirky, colourful and additively fun third-person shooter will be released in a little under two months time. But that isn’t all that was announced in the latest Nintendo Direct, which was packed with a few interesting revelations. Inkling Girl, Inkling Boy and Inkling Squid #amiibo figures launch alongside #Splatoon on 5/29! #NintendoDirectNApic.twitter.com/QIxgkUtgjc — Nintendo...

  • ‘Bloodborne’, ‘Uncharted 4′ coming to PC, Xbox One in the future

    Note: This is an April Fools’ Day piece, and is in no way intended to be accurate, although we’re sure that some gamers wish this to be true. Exclusive games are big business in the console world, with Microsoft and Sony parading around with their exclusive peacock feathers high in the sky, but this (rather suddenly) is about to change. One of the best PS4 games of 2015 Bloodborne (so says some critics) and one of the most eagerly anticipated, Uncharted 4, will be ported to the PC and the Xbox One console in the next few months, developers From Software...

  • ‘Bloodborne’ first impressions: you died

    “Run away, man!” I shouted at the controller as it was callously ignoring my panicked button mashing. Finding the first monster after a mere two minutes of game play is unnerving, and something that you just don’t see in mass-appeal AAA games often. Begin easy, frolic with the gamer hand-in-hand until another deus ex machina joins the party for intermittent words of wisdom — that’s the usual formula. Gaming has really become a bit of a nanny sport, but From Software‘s Bloodborne tells this unwanted tradition to sod off quite emphatically. You’ll be thrown in the deep end immediately, and that’s...

  • PS4 ‘Yukimura’ update brings social, UI and practical improvements

    Remember that PS4 update we all wanted prior to The Order: 1886? Well, it’s nearly here, and Sony is really splurging on this one just in time for Bloodborne too. Update 2.5, codenamed Yukimura, brings with it a host of “highly anticipated and requested features” to the PlayStation 4 console. The update is due for launch on 26 March 2015. For your viewing pleasure, we round up each one of these in a bite-sized listicle. Suspend/Resume the console directly in-game This wasn’t possible before, but Yukimura allows users to suspend the console while you’re directly in a game to continue playing said game...

  • ‘Ori and the Blind Forest’ review: facing fears, finding courage

    Every so often rare circumstances come together and give birth to something extraordinary. Be it the alignment of the stars or the direction of the wind, it is an occurrence so uncommon that its manifestation is measured in years. Ori and the Blind Forest is one such extraordinary phenomenon. No matter from what angle you look at it, this title excels on all fronts. It is a game so good I even dare say it is close to perfect. Ori and the Blind Forest is a magical side-scrolling adventure created by an international collective of indie developers operating under the name Moon...

  • ‘The Legend of Zelda: Majora’s Mask 3D’ review: a frustrating but rewarding adventure

    Some games have dynastic chips on their shoulders. Some are remasters trying to survive in a modern, graphics-intensive gaming world. Majora’s Mask 3D definitely falls into both of these categories. For the record, I didn’t have the privilege of playing the original game when it was launched in 2000 for the Nintendo 64, but the game has become one of the most successful and most loved titles in the Nintendo stable. It was a massive hit for the company, and still leaves many gamers with twitchy fingers and dodgy nightmares. Flash forward to 2015 and The Legend of Zelda: Majora’s Mask...

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