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All posts by Wiehahn Diederichs: Columnist

Wiehahn Diederichs: Columnist
Capetonian freelance writer and photographer. Wiehahn is a lover of stories in all their forms, and has been an avid gamer since he took his first breath. If he is not working or gaming, he either pours his creative energy into his passion for music or plays foosball in some bar.
  • Tacoma review: time is oxygen…

    Tacoma is a sci-fi narrative-exploration game developed by Fullbright, the same Portland-based indie studio that brought us Gone Home, one of the very titles that started the trend of this genre. Tacoma is a considerably more ambitious title than Gone Home. Jumping from one voice actor and a 90s American Home to a cast of seven on-board a floating space station in the year 2088, the Fullbright team have definitely gone for a much larger experience. But now the question begs: is this for the better? At first, I didn’t like this new approach. I was a massive fan of Gone...

  • Q&A: the devs behind intriguing SA indie game Jetstream

    Last week I had the pleasure of attending Cape Town's Electronic and Gaming Expo (EGE) 2017, the third running of the local gaming event. I had unforgivably missed last year's EGE and seeing the incredible growth between the event's first and latest iteration was quite astonishing. As I fought my way through the sea of attendees, employing a sequence of judo chops and roundhouse kicks, I eventually found my way to the stand of IESA (Interactive Entertainment South Africa), which boasted a selection of locally developed games. One title that caught my attention was Jetstream, an incredibly addictive puzzle game currently...

  • Your gaming news roundup for July 2017

    After multiple reconnaissance missions, back-alley bribes, and a string of other unmentionable activities, we've managed to acquire all gaming intelligence that took place within the month of July 2017. The list that follows contains all information our Lord Editor has deemed fit for public consumption. If you feel there is something that needs to be addressed or lacking from this list, please let us know in the comments section below and we'll be sure to deal with you- your problem. GORN by Free Lives makes its way to early access Cape Town development studio Free Lives (Broforce, Genital Jousting) has added to their...

  • Wiehahn’s best games of 2017 thus far

    The passing of time is an inevitable trait of life. It feels like just yesterday I was recovering from the life-sapping hangover that so often follows New Year’s Eve. And then I blinked. Now we’ve past the halfway mark of 2017 and the months are falling off the calendar as fast as ever. So before we blink again and suddenly we’re seventy years old, trying to remember where we left our false teeth, let's take a few moments to relax and review the first half of this year. So far, 2017 has provided us with a plethora of unique gaming titles,...

  • Better Late Than Never: Thimbleweed Park and The Final Station reviewed

    It’s Better Late Than Never time again, the review series that takes a look at the gaming titles we have unforgivably overlooked in recent months. In this instalment we will be looking at two mystery-ridden, pixel art titles: the pleasingly bizarre retro-inspired point-and- click adventure, Thimbleweed Park, and the dark and unforgiving 2D-sidescroller, The Final Station. Thimbleweed Park If you've ever played any of the old-school Sierra or LucasArts point-and-click adventure games, then you will feel right at home in Thimbleweed Park. This game does not only blatantly and shamelessly draw its inspiration from these titles, but its characters often openly, and...

  • Your gaming news roundup for June 2017

    Once again another month will be flying off the calendar, soon to enter the eternal past-tense. This time around, June 2017 will the latest in a long line to take its place on the proverbial deathbed. In its honour, as not to forget the moments we've shared, we will be exploring some scraps, snippets, and bits, of video game industry news you might have missed in the last few weeks. If you feel like there is something sorely lacking on this list, let us know in the comments section below! Cyberpunk 2077 design documents being held for ransom Earlier this month unidentified hackers...

  • Alan Wake retro review: Twin Peaks meets Stephen King

    As most of us have probably heard by now, the narrative-driven horror shooter known as Alan Wake has been removed from all sales platforms following the expiry of various music licences. Fortunately, in light of this news the developers, Remedy Entertainment (Quantum Break, Max Payne), gave the game a ninety percent discount for a limited time, allowing users one last chance to grab the game before its indefinite withdrawal. If you're reading this and did not jump at that opportunity, I unfortunately have to inform you that the chance has passed. If you visit the Alan Wake Steam page right now,...

  • Budget Diaries: Sara Is Missing, Pequod and more

    "Budget Diaries" is a new series where Gearburn explores the vast digital landscape of the internet in search of unique and engaging games that won't break the bank or greedily consume half your hard drive's space. If you're tired of paying half your wages on games, waiting for massive downloads or playing games that seem all too familiar, then you've come to the right place. This week, Wiehahn takes a look at Sara is Missing, Pequod and several more titles that won't hurt your wallet. Sara is Missing Developer: Kaigan Games Size: 132 MB Platforms: PC, Mac, Android Price: Free (with option to donate) In Sara...

  • What caught my attention at E3 2017

    We have yet again bore witness to another E3, our tiny nerd brains reeling with the immense amount of information swirling around in our minds. As any year, this year’s E3 had its share of memorable moments. We saw the reveal of Bioware's gorgeous new IP Anthem, were treated to an action-packed multiplayer round of Battlefront II, and got a deeper look at Far Cry 5. But as great as these moments were, there were a few others that caught my attention that I will explore in this piece. For those unfortunate few who have not yet heard of E3, here's...

  • Over-ambition lead to Mass Effect: Andromeda’s greatest flaws

    The irony isn't lost on us. With Mass Effect: Andromeda, Bioware aimed for the stars but sadly only ended up digging itself a hole. But to truly understand the shortcomings of Andromeda, we need to go back to the beginning. According to a detailed report by Kotaku reporter Jason Schreier, after the release of Mass Effect 3 in 2012 and the conclusion of Commander Shepard's battle against the Reaper threat, Bioware decided to wipe the slate clean and start afresh. So fresh, in fact, that they decided to hand the reins over to their Montreal-based studio, instead of the main...